Oh, Dear Gods ...
Aug. 17th, 2010 09:34 amThe following comes from the fantasy roleplaying game HarnMaster Gold, Gamemaster Edition.
Yes, the smiley face is there as part of the text.
Later:
GM: "It's cloudy, with a heavy, showery rain making the going somewhat slippery. A weather front is moving in bringing in with it some gusty North Westerly rain topping at 50 mph and a chance of the odd rumble of thunder and groups of horse-mounted barbarians on the roads later on. A hazard warning has been issued by the Ministry of Transport for this region; people are warned to watch out for the possibility of heavy flooding in low lying regions and attacks by Gargun and trolls in the valleys. Temperatures about thirteen Celsius."
Nooooo!
Was NRC actively trying to drive players and GMs away from roleplaying?
Routines of Play
Play proceeds in cycles, in each of which the GM determines the following (in order):
[1] Environ
The GM determines the Environ (general type of environment) at her/his discretion. Environ is important because it determines the chance of encounter, the types of encounters and the rate of movement.
[2] Time Tick
The Environ determines the length of the applicable time tick (the amount of game-time that is passed during the cycle). The GM may modify the time tick from what is typical for the environ as seems appropriate.
[3] Weather
If it is the beginning of a watch (and the GM feels it might be significant) s/he determines the weather.
[4] Encounters
The GM determines whether the PCs will meet any interesting NPCs during the ensuing cycle (time tick).
[5] Movement
The players declare the direction, mode, etc. or any movement they intend during the ensuing cycle/time tick. Referring to the Movement Tables, and taking into account any applicable weather and terrain conditions, the GM determines how far the PCs will be able to travel.
[6] Mapping/etc. (There's an et cetera?)
Movement is executed and the GM informs the players of any terrain, encounters, and/or other/special features they encounter. Each encounter interrupts play until it is dealt with. When all movement, mapping, and other activities are complete, the cycle is over and play continues to the next cycle/time tick.
This basic procedure repeats until the PCs are dead, retired, or too frightened, horrified, or bored to continue. :)
Yes, the smiley face is there as part of the text.
Later:
[3] Weather Generation
If weather is likely to be significant, a new weather report should be generated at the beginning of each watch, to apply (generally) throughout the watch. Because weather patterns are regional, comprehensive weather tables are provided in each regional module. A weather report should include the data shown (table right).
Meteorological effects such as snow, sleet, hail, and thunderstorms may also be generated. Once the weather report is generated, the GM makes a note of it and gives it to the players.
GM: "It's cloudy, with a heavy, showery rain making the going somewhat slippery. A weather front is moving in bringing in with it some gusty North Westerly rain topping at 50 mph and a chance of the odd rumble of thunder and groups of horse-mounted barbarians on the roads later on. A hazard warning has been issued by the Ministry of Transport for this region; people are warned to watch out for the possibility of heavy flooding in low lying regions and attacks by Gargun and trolls in the valleys. Temperatures about thirteen Celsius."
Nooooo!
Was NRC actively trying to drive players and GMs away from roleplaying?