It's Orc Week.
I had a really strong, weird dream on Sunday, which I wrote down. Now Mongoose Publishing expressed an interest in seeing how I interpret orcs in a Legend setting, though the managing editor regretfully said that it would have to be produced as a third party affair, like my other interpretations of lizard people and potion creation, among others.
Now every fantasy setting since Tolkien has painted orcs, dwarves, elves pretty much the same way. Orcs even have their own skin colour, a specific shade of vomitey, gangrenous green which is authorised for the Games Workshop line of miniatures.
But what if orcs had no precedent? What if, say, instead of Tolkien, one took Shadowrun as part inspiration? If you didn't have other settings as precedents on what orcs look and sound and think and smell like, what could you do with them? How could you interpret the brutal villains of so many roleplaying games in a way that could enable one to roleplay them as sympathetic antihero player characters?
Stay tuned. I've got a lot of interpreting to do over the course of this week, leading to the ultimate release of a product for Legend that I will release as Open Content alongside my other books Reptilians of Legend, Potion Creation for Legend and Creations.
Welcome ... to Orc Week.
I had a really strong, weird dream on Sunday, which I wrote down. Now Mongoose Publishing expressed an interest in seeing how I interpret orcs in a Legend setting, though the managing editor regretfully said that it would have to be produced as a third party affair, like my other interpretations of lizard people and potion creation, among others.
Now every fantasy setting since Tolkien has painted orcs, dwarves, elves pretty much the same way. Orcs even have their own skin colour, a specific shade of vomitey, gangrenous green which is authorised for the Games Workshop line of miniatures.
But what if orcs had no precedent? What if, say, instead of Tolkien, one took Shadowrun as part inspiration? If you didn't have other settings as precedents on what orcs look and sound and think and smell like, what could you do with them? How could you interpret the brutal villains of so many roleplaying games in a way that could enable one to roleplay them as sympathetic antihero player characters?
Stay tuned. I've got a lot of interpreting to do over the course of this week, leading to the ultimate release of a product for Legend that I will release as Open Content alongside my other books Reptilians of Legend, Potion Creation for Legend and Creations.
Welcome ... to Orc Week.