Jun. 3rd, 2008

fiat_knox: silhouette of myself taken at sunrise (Default)
Niels Bohr Wikiquote


Selected Niels Bohr aphorisms )

Beautiful thinker. Beautiful.
fiat_knox: silhouette of myself taken at sunrise (Default)
Whether you have acknowledged it or not, dear Cancer, creation is the central theme of your life. If you are not an artist or writer of some sort, you should be! There are a tremendous number of creative ideas floating around in your head, just itching to be expressed in some medium or another. Why not give it a try? There's nothing to lose, and you will likely be astonished by what you are able to produce. See, your brain really does have two sides. It's time to use them both!
fiat_knox: silhouette of myself taken at sunrise (Default)
In some way, Hunter: the Vigil is a way of attempting to succeed where Hunter: the Reckoning failed.

Let me explain.

In Hunter: the Reckoning, sometimes you came across a desperate, fraught game where, for whatever reason, the characters didn't have access to any of the game breaking powers of the imbued at all. Perhaps they'd been stripped of their powers by the Ministers for some obscure reason: perhaps this was a bystanders game, where the hapless characters had seen Something, but could no longer afford to look away, pretend this hadn't happened.

The Demon: the Fallen sourcebook Damned and Deceived [citation required] also gave us the idea of ardent mortal monster hunters, this time taking on the Fallen. The furious soccer Mom, I believe that being the proper Usarian term, who picks up her kid's baseball bat to go and look for the monster who's now taken residence in her daughter's head; the defrocked priest whose crisis of faith is absuptly halted by the realisation that, while God might not exist, the Devil certainly does - and has made his infernal home in his old parish.

This was a hopeless, heartbreaking game where failure could as easily bring death as worse consequences. But these were human characters, pitting their strength and wits against the Darkness, all alone.

And this was a fantastic game. But this wasn't what you had, ultimately, in Reckoning proper. The imbued had their edges, Conviction, Second Sight and other manifestations such as Hunter Net, Violin99's and Fyodor's journals, and warchalking.

The concepts were good. But the execution was, well how do you say, a little flawed.

I can't say much more about Hunter: the Vigil right now, except to say that, if you were looking for those sorts of desperate, balls-to-the-wall, man vs. monster stories ... you can't go far wrong than by starting with the Vigil core.

Oh, and to tell you to follow the spoilers on the White Wolf site and on Matt McElroy's Flames Rising, if you want to know more.

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